By some accounts, it was the formalization of architectural drawings that established architecture as a discipline distinct from the building trades.
This document presents fundamental topics in the mechanics of architectural drawing in the context of graphic projection in general, and of orthographic projection in particular.
Our initial discussion will remain quite broad, and will dwell in topics that pertain to projective geometry in general, as understood by a range of disciplines from engineering, computer science, and the visual arts. We will address graphic projection in the service of architectural drawing in particular at a later time.
First, we present the basic elements of graphic projection. Here, some videos are shown that demonstrate the basic parts of graphic projection drawing: Image Plane / Draw Plane, Projection Rays, Station Point / View Direction. Then, we present an ontology of projection systems, distinguishing between Parallel vs Perspective Projections, and among Parallel Projections: Orthographic Views, Axons and Obliques.
By some accounts, it was the formalization of architectural drawings that established architecture as a discipline distinct from the building trades.
Graphic projection is the translation of 3d to 2d. It offers protocols by which images of three-dimensional objects are projected onto planar surfaces.
For this reason, since three-dimensional buildings are typically conceived of via two-dimensional media, architectural drawing has relied heavily on techniques of graphical projection for most of its history. Some form of graphical projection (typically parallel projection, orthographic projection, or perspectival projection) - either performed by hand or automatically generated with the aid of a computer - are employed on the vast majority of architectural drawings.
This text draws a distinction between techniques in graphic projection in general and architectural drawing in particular. While technical architectural drawing can trace its roots back to the early renaissance, and is intimately intertwined with advances in geometry and mathematics, projective geometry goes back much further: at least as far as Euclid in the 4th century AD.
Here we briefly describe the elements of graphic projection, and note how they are expressed in the four most prevalent drawing types in architectural practice.
While some of the terms presented here are used casually in practice, understanding the precise definitions can draw some helpful distinctions.
There are five primary elements at work in graphic projection:
An object to represent that presents a set of identifiable features.
A plane that receives projections of this object.
A set of rays that connect features on the object to positions on the draw plane.
A viewer of the draw plane, sometimes called a 'station point'
A set of drawing conventions by which the projected locations are re-connected to form an image.
Let's examine each of these, one-by-one.
Some objects, such as buildings, bridges, and machines, offer easily identifiable features. Others, such as bodies, do not. As a technology that was created for a specific purpose (drawing objects made by people), graphic projection is capable of handling some objects with ease, while it struggles with others.
Alternatively referred to as the "draw plane", "image plane" or in some cases "section plane", this is the imaginary plane onto which the drawing is inscribed. This plane may be positioned in a number of orientations outside of the object in question, and may also intersect it.
The position and relative orientation of the draw plane is a major factor in differentiating one type of graphic projection drawing from another.
Rays that connect certain features of the object in question with positions on the draw plane. Projecting with parallel vs converging rays holds significant implications for the nature of the resulting drawing. Different kinds of graphic projections may be differentiated by the relationship of these rays to one another and to the draw plane.
An indication of the position of the viewer, indicated in parallel projections simply by a side of the draw plane, and in perspective projections by a point in space.
In parallel projection drawings, the distance from object to plane and the distance from plane to viewer does not affect the outcome.
The side from which the plane is viewed, however, can affect the outcome.
In perspective projection drawings, in which lines of projection converge, the distance from object to plane and from plane to viewer, do hold a significant influence on the resulting drawing.
Once a set of positions has been projected from 3d to 2d, we are left with just this: a set of locations. To move from these points to a set of lines that effectively creates an illusion of three-dimensional space and form, we rely on a timeworn set of graphic conventions that dictate the configuration and nature of these lines.
Conventions by which decisions are made as to how to depict (or 'render') a set of projected locations as a drawing are as varied as the discipline of architecture itself.
Traditionally, projected locations are connected using black lines of varying width and style (as described below), as the means by which architectural drawings could be produced and reproduced were quite limited in terms of tone, color, and the number of positions plotted. Even within the constraints of these limitations, a remarkable breath of graphic expression may be achieved.
I made a series of YouTube videos that explain orthographic projection, axonometric and oblique projection and perpsective projection
The simplest distinction to be made among the four basic systems of graphic projection concerns the relationship among the projection rays.
Projection rays are converge at a "station point" representing the disembodied eye of a viewer. Includes 1, 2, 3, and 4 point perspectives.
Projection rays are parallel to one another. Includes orthographic drawings, axonometrics, and obliques.
Projection rays are parallel to one another, and perpendicular to the image plane - but in no specific relationship to any dominant plane of the object depicted.
Projection rays are parallel to one another - but non-parallel with the image plane and in no specific relationship to any dominant plane of the object depicted.
Projection rays are parallel to one another, and perpendicular to the image plane.
A special case of axonometric projection in which the image plane is parallel with a dominant plane of the object depicted.
In Perspective Projections, rays converge at a "station point".
In Parallel Projections, rays are parallel to one another. This includes all types listed below.
In Axonometric Projection (a special case of parallel projection), rays are parallel to one another and perpendicular to the image plane.
In Oblique Projections, rays are parallel to one another but are not perpendicular to the image plane.
In Axonometric Projection (a special case of parallel projection), rays are parallel to one another and perpendicular to the image plane.
In Oblique Projections, rays are parallel to one another but are not perpendicular to the image plane.